Killing the Walk Monster
推荐理由
talking about the problem and how they solved it in The Witness
说明
这是2020年由Molly Rocket发布的一部演讲,主题归在Game programming & engines。它讲的是game collision systems这一支里的具体问题,而不是把整个领域扫一遍。适合想看推导、证明或实现细节的人。内容上可以概括成:Casey Muratori's remastered BICFest 2018 talk on how the collision system of The Witness was engineered to prevent whole classes of bugs found in game engines. It covers character movement and collision handling.这些读者给出的理由,核心是:HN points to it as the explanation of how The Witness solved walking and collision.讲法不绑某一条新闻,过几年仍然可以当材料看。从2021年到2025年,有1位不同的读者在1个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把game collision systems变成能跟着复述的例子。
视频信息
- 频道
- Molly Rocket
- 时长
- 50 分
- 发布年份
- 2020
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