Crafting A Tiny Open World: A Short Hike Postmortem
推荐理由
You might want to watch this for inspiration
说明
这是2020年由GDC Festival of Gaming发布的一部演讲,主题归在Indie game development。它讲的是indie game postmortem这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.这些读者给出的理由,核心是:HN people cite it for solo-dev inspiration and for the rendering technique behind the game's look.讲法不绑某一条新闻,过几年仍然可以当材料看。从2020年到2022年,有1位不同的读者在1个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把indie game postmortem变成能跟着复述的例子。
视频信息
- 频道
- GDC Festival of Gaming
- 时长
- 31 分 7 秒
- 发布年份
- 2020
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