I Shot You First: Networking the Gameplay of Halo: Reach
推荐理由
This talk from the Halo: Reach team might be one of my favorite game networking talks I've ever seen
强烈推荐Jasper_ · 原文
说明
这是2018年由GDC Festival of Gaming发布的一部演讲,主题归在Game programming & engines。它讲的是game networking这一支里的具体问题,而不是把整个领域扫一遍。适合想看推导、证明或实现细节的人。内容上可以概括成:Bungie's David Aldridge explains the networking programming behind Halo: Reach in a 2011 GDC session. It covers how gameplay stays in sync online, including forecasting and state reconciliation.这些读者给出的理由,核心是:HN considers it one of the best game networking talks, with insights that carry over to distributed systems generally.讲法不绑某一条新闻,过几年仍然可以当材料看。从2022年到2025年,有4位不同的读者在4个不同月份把它推荐出来,其中明确叫别人去看的有3次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把game networking变成能跟着复述的例子。
视频信息
- 频道
- GDC Festival of Gaming
- 时长
- 1 小时 49 分
- 发布年份
- 2018
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