MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
推荐理由
Extra creditz just published an excellent video on why auto-generated vendor-sellable items lead to hyperinflation under most circumstances
说明
这是2016年由Extra Credits发布的一部讲解,主题归在Game design。它讲的是game economy design这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.这些读者给出的理由,核心是:Cited in game-economy threads as a clear explanation of why vendor-sellable loot causes hyperinflation and how designers counter it.讲法不绑某一条新闻,过几年仍然可以当材料看。从2016年到2020年,有1位不同的读者在1个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合用一集把一个概念补上的人。抓住它用的那个图像或类比,比背公式重要。如果已经会了基本定义,就把注意力放在它怎么把game economy design变成能跟着复述的例子。
视频信息
- 频道
- Extra Credits
- 时长
- 8 分 44 秒
- 发布年份
- 2016
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