Unity DOTS vs Handbuilt: Sample Project
推荐理由
A custom 3D engine performs immensely better than a comparable Unity project, but it took the author 3 to 4 times the effort.
说明
这是2019年由Nick Caston发布的一部演示,主题归在Game programming & engines。它讲的是game engine performance这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:Nick Caston compares Unity's sample ECS/DOTS project (AngryBots) with his own from-scratch C++ and OpenGL clone. He benchmarks performance and discusses the effort involved in each approach.这些读者给出的理由,核心是:HN uses it as concrete data in game engine debates, showing a custom engine far outperforming Unity at several times the effort.它贴着当时的技术,看的时候要记得那是那个年份的判断。从2020年到2021年,有1位不同的读者在2个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合先看结果再决定要不要深挖的人。先看它做成了什么。如果已经会了基本定义,就把注意力放在它怎么把game engine performance变成能跟着复述的例子。
视频信息
- 频道
- Nick Caston
- 时长
- 27 分 56 秒
- 发布年份
- 2019
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