The Skinner Box - How Games Condition People to Play More - Extra Credits
推荐理由
Extra Credits has a nice overview, which includes a few design suggestions
说明
这是2012年由Extra Credits发布的一部讲解,主题归在Game design。它讲的是game reward psychology这一支里的具体问题,而不是把整个领域扫一遍。适合第一次接触、还没有先修课的人。内容上可以概括成:An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.这些读者给出的理由,核心是:HN points to it as a short source on operant conditioning in games, loot boxes and engagement loops, with design alternatives.讲法不绑某一条新闻,过几年仍然可以当材料看。从2015年到2019年,有2位不同的读者在2个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合用一集把一个概念补上的人。抓住它用的那个图像或类比,比背公式重要。如果已经会了基本定义,就把注意力放在它怎么把game reward psychology变成能跟着复述的例子。
视频信息
- 频道
- Extra Credits
- 时长
- 6 分 58 秒
- 发布年份
- 2012
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