Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023
推荐理由
Miguel De Icaza’s talk on the topic is highly recommended
强烈推荐jlundberg · 原文
说明
这是2023年由Godot Engine发布的一部演讲,主题归在Game programming & engines。它讲的是garbage collection and game engines这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:Miguel de Icaza's GodotCon 2023 talk on Swift bindings for Godot. He argues that garbage-collector pauses in C# are a persistent problem and that Swift's reference counting avoids them.这些读者给出的理由,核心是:Frequently recommended for an experienced game-engine builder's view on why GC pauses are inevitable and why Swift's approach is appealing.讲法不绑某一条新闻,过几年仍然可以当材料看。从2023年到2026年,有6位不同的读者在7个不同月份把它推荐出来,其中明确叫别人去看的有2次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把garbage collection and game engines变成能跟着复述的例子。
视频信息
- 频道
- Godot Engine
- 时长
- 54 分 53 秒
- 发布年份
- 2023
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