Antichamber: An Overnight Success, Seven Years In The Making
推荐理由
I really recommend watching it
说明
这是2015年由GDC Festival of Gaming发布的一部演讲,主题归在Indie game development。它讲的是indie game development这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:Alexander Bruce's GDC talk on making Antichamber, from working alone in a bedroom to winning acclaim at the IGF. It focuses on the psychological challenge of seven years of solo development.这些读者给出的理由,核心是:HN commenters recommend it as an honest account of the emotional toll and persistence of long indie game development.讲法不绑某一条新闻,过几年仍然可以当材料看。从2016年到2024年,有2位不同的读者在2个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把indie game development变成能跟着复述的例子。
视频信息
- 频道
- GDC Festival of Gaming
- 时长
- 52 分 54 秒
- 发布年份
- 2015
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