HandmadeCon 2016 - History of Software Texture Mapping in Games
推荐理由
Some interesting related stuff in this talk
推荐cma · 原文
说明
这是2017年由Molly Rocket发布的一部演讲,主题归在Game programming & engines。它讲的是software texture mapping这一支里的具体问题,而不是把整个领域扫一遍。适合想看推导、证明或实现细节的人。内容上可以概括成:A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.这些读者给出的理由,核心是:HN recommends it for first-hand accounts of how early 3D games like Doom worked within tight hardware limits.讲法不绑某一条新闻,过几年仍然可以当材料看。从2021年到2022年,有2位不同的读者在2个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把software texture mapping变成能跟着复述的例子。
视频信息
- 频道
- Molly Rocket
- 时长
- 1 小时 22 分
- 发布年份
- 2017
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