Practical Creativity
推荐理由
I recommend his 2014 GDC talk, "Practical Creativity" [1], even to developers who are not interested in game development.
说明
这是2017年由GDC Festival of Gaming发布的一部演讲,主题归在Game design。它讲的是creativity for game designers这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:Raph Koster's 2014 GDC Next talk on what science says about creativity, with practical steps game designers and developers can use to be more creative. It frames creativity as applying existing patterns in new contexts.这些读者给出的理由,核心是:Recommended even to people outside game development as a useful, practical perspective on how creativity works.讲法不绑某一条新闻,过几年仍然可以当材料看。从2018年到2026年,有3位不同的读者在4个不同月份把它推荐出来,其中明确叫别人去看的有1次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把creativity for game designers变成能跟着复述的例子。
视频信息
- 频道
- GDC Festival of Gaming
- 时长
- 1 小时 4 分
- 发布年份
- 2017
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