Best Gaming culture & analysis Videos
「Gaming culture & analysis」下面有92部被不同的人、在不同月份推荐过的视频。挑的时候先看对象:入门3部,适合还没学过的人;进阶9部,适合已经懂术语的人;普通向80部,按兴趣就能看;更硬的0部,留给想看推导或细节的人。这一类数量最多的是评论,所以它们的共同点是在已经发生的事情上给出一种解读。常出现的频道包括Folding Ideas、People Make Games、Accursed Farms。目录给这个主题划的范围是:Gaming culture: video essays about games, MMORPG culture, World of Warcraft, esports, game communities, Folding Ideas, game criticism, horror games and mods, Let's Plays.如果只看三部,就从《In Search Of A Flat Earth》开始,它负责把问题讲出画面;然后看《This Is Phil Fish》,换一种讲法或例子;最后看《The Engoodening of No Man's Sky》,留给已经有基础的人。页面按每页24部切开,顺序看的是被推荐跨越了多少个月,不是播放量。每条标题下面那一句是这部片子自己的内容说明,用来区分它在讲定义、过程、演示还是观点。点进去能看到推荐原话、原文链接和适合谁看。看的时候把强烈推荐当成有人明确叫你去看,把引用当成只是拿来举例,把批评留下来对照,不要把每条评论都当成同一力度。

The Dark Side of Counter-Strike 2
Coffeezilla's investigation into the Counter-Strike 2 skin gambling ecosystem, covering casino sites, influencers and esports teams that profit from it.

Alpha Centauri Quotes: Intro and Tech's 0-24
Audio clips of the intro and technology quotes from the 1999 strategy game Sid Meier's Alpha Centauri, in male and female voices, covering techs 0 through 24.

Christopher Tin - Baba Yetu (Official Video) feat. Soweto Gospel Choir
The official video for Baba Yetu, Christopher Tin's Swahili-language choral piece written as the theme to Civilization IV.

Colonel JD AI Codec Conversation MGS2 HD
The final codec conversation from Metal Gear Solid 2, in which the AI 'Colonel' explains that the Patriots filter out junk information and curate truth for humanity.

Gambling and the desire machine | Pay to Win
A 70-minute video essay by Jimmy McGee on gambling, addiction and game design, tracing horse racing, slot machines and collectible card markets.

Ross's Game Dungeon: Deus Ex - Human Revolution
Ross Scott's Game Dungeon episode critiques Deus Ex: Human Revolution, looking at its design, politics and visual style.

Raiden Warned About AI Censorship - MGS2 Codec Call (2023 Version)
A fan-made Metal Gear Solid 2 codec call using AI voice synthesis, in which the Colonel warns Raiden about using AI to censor the internet and enforce digital ID.

Sequelitis - Mega Man Classic vs. Mega Man X
Egoraptor's Sequelitis compares Mega Man Classic and Mega Man X, analyzing how the games teach players through level design without explicit tutorials.

Why It's Rude to Suck at Warcraft
Folding Ideas' long essay on why playing poorly in World of Warcraft feels rude.

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing.

Hauntology, Lost Futures and 80s Nostalgia
A video essay explaining hauntology, Mark Fisher's idea of lost futures, and 80s nostalgia.

What's It Really like Working at Valve?
People Make Games interviewed 16 current and former Valve employees to examine how the company's no-bosses, no-titles structure works in practice, and where it falls short.

Games, Schools, and Worlds Designed for Violence
Jacob Geller's video essay examines how architecture in schools and in video games, such as cover shooters, is shaped by violence.

The largest campaign ever to stop publishers destroying games
Ross Scott of Accursed Farms lays out a campaign to stop publishers from permanently shutting down games, using The Crew as the test case.

Gacha Drama and the Korean Gender War
A video essay from lawyer-turned-YouTuber Moon Channel on the South Korean gender war, tracing its historical roots and modern origins through the lens of a gacha game controversy.

Deception, Lies, and Valve
Coffeezilla investigates Counter-Strike skin gambling, the role of Valve and the legal and PR response, including effects on minors.

Deus Ex Morpheus Conversation [1080p Widescreen]
A 1080p widescreen capture of the Deus Ex conversation between JC Denton and the AI Morpheus.

The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)
A Jimquisition episode examining the human cost of predatory videogame monetization, focusing on loot boxes and microtransactions.

SIMCITY 3000 - MAGNASANTI - 6 MILLION - ABSOLUTE MAXIMUM.flv
A video tour of Magnasanti, a SimCity city built to hold six million residents, pushed to the absolute maximum and inspired by Kowloon Walled City.

Making Sense of VRChat, the "Metaverse" People Actually Like
People Make Games explores VRChat, the social virtual world that many consider the metaverse people actually like, interviewing users and covering its communities and uncertain future.

[Highlight] StarCraft Remastered Rant
Day9 gives a passionate first look at what his StarCraft: Brood War Remastered series will teach.

Game Theory: How PewDiePie Conquered YouTube
The Game Theorists analyze how PewDiePie rose to become the most subscribed channel on YouTube.

Ropecon 2019: Essi Santala, Sampo Juustila: Odysseus – Where Code Meets Light and Sound
A Ropecon 2019 talk by a lighting designer and a software engineer on how the Odysseus larp spaceship was built, using over ten IT systems, hundreds of lights and dozens of speakers.

The Next Major RTS Will Fail. This Is Why.
A video essay arguing that the next major real-time strategy game will fail unless it gets the fundamentals right.